CIS 487/587 Computer Game Design and Implementation

Fall 2013

 

Bruce R. Maxim, PhD

Associate Professor

Office: 233 CIS

Phone:  436-9155

E-mail: bmaxim@umich.edu

Classroom:    1420 PEC

Meeting Time: 4:35-5:50

              MW

Office Hours: 2:30-4:30

              MW

 

     This course deals with the study of the technology, science, and art involved in the creation of computer games. The focus of the course will be hands-on development of computer games. Students will study a variety of software technologies relevant to computer game design, including: programming languages, scripting languages, operating systems, file systems, networks, simulation engines, and multi-media design systems. Lecture and discussion topics will be taken from several areas of computer science: simulation and modeling, computer graphics, artificial intelligence, real-time processing, game theory, software engineering, human computer interaction, graphic design, and game aesthetics.

 

The work for this course will include a variety of projects. All projects will require design activities and students will be expected to make use of existing programming tools. The final project will require students to go through all phases of system life cycle: specification, design, implementation, and evaluation. Your scores on the projects and presentations will determine your grade in this course. There will be 4 graded projects. Each project will be accompanied with an oral presentation. The final project will count for 40% of your grade. Late work will be penalized, as will evidence of cheating in any form.

 

The University will make reasonable accommodations for persons with documented disabilities.  Students need to register with Disability Services (DS) every semester they are enrolled for classes.  DS is located in Counseling & Disability Services, 2157 UC.  To be assured of having services when they are needed, students should register no later than the end of the add/drop deadline of each term.

               

Texts: Programming 2D Games by Kelly,

       CRC Press, 2012 (required)

 

       3D Game Programming All in One CD by Finney,

       Cengage, 2012 (required)

 

       Advanced 3D Game Programming All in One CD by Finney,

       Cengage, 2005 (recommended)

 

       Introduction to Game Development by Rabin,

       Charles River Media, 2005 (recommended)

 

URL:   http://www.engin.umd.umich.edu/CIS/course.des/cis487.html

 

 

Week of

Topic

 

Reading

09-04

Video Game Evaluation Criteria

 

 

Notes,R1.1-R1.3

09-09

 

Game Design Principles

 

Game Play and Story Telling

R2.1-R2.2

 

Notes

09-16

 

Design Documents and Intellectual Property

 

Basics of Windows Programming

Notes

 

K1-K2

09-23

 

Game Evaluation Project Presentations

 

DirectX

 

 

K3-K4

09-30

Introduction to Bit-Mapped Sprites

 

Introduction to 2D Graphics

K5

 

Notes

10-07

Physics and Collision Detection

 

User Interface Design and Basic I/O

K6,R4.1-R4.3

 

K8-K10

10-14

Design Document Walk Throughs

 

Use of Sound

 

 

K7,R5.5

10-21

Artificial Intelligence & Game Playing

 

Level Design

Notes,R5.3-R5.4

 

Notes

10-28

Torque Basics

 

TorqueScript and Programming

F1,Notes

 

F2-F5,R3-R4

11-04

2D Game Project Fair

 

Torque Animation

 

 

F13-F14

11-11

 

Torque Mission Objects

 

Torque Scripting

F21-F24

 

Notes

11-18

 

Torque Special Effects

 

Torque GUI and Game Interfaces

R5-R9

 

F10,F16-F20 

11-25

 

Game Concept Presentations

 

Torque AI

 

 

Notes

12-02

Team Organization

 

Play Testing

R3.1

 

R3.5

12-09

 

Game Production and Marketing

 

 

R7.1-R7.6

 

12-16

 

3D Project Fair (6:30 - 9:30 pm)