CIS 488/588 Project 2
Winter 2020

For your term project, you will need to work as part of team to design and implement a complete computer game based on one of the pitch documents selected by the students at UMD. Graduate students may work by themselves on their own games. Your team’s game needs to have a reasonable storyline for its genre. The game will need to make use of multimedia components in a non-trivial manner. The final game will need to include some non-trivial use of game AI.

This assignment will give you an opportunity to begin work on the specification and design of your game as well as your business case for the game. Your team’s game does not have to be original, but you should not copy an existing game to avoid intellectual property disputes. To receive full credit your team will need to submit a two page executive summary and a design document which follows of the Trick game design document http://www-personal.umd.umich.edu/~bmaxim/cis487/Tricks-GDD-Template-1.docx.

 

Executive Summary

  • Abstract of game story
  • Game play and appearance
  • Development specification

Assets

  • Art style
  • Interface mockup (with art)
  • Music and Sounds
  • Technical description (tools)

 

Marketing and Funding

  • Demographic
  • Platforms and Monetization
  • Localization

Product Specification

  • Characters (character bible)
  • Story line
  • Story Progression (story board)

Gameplay

  • Goal
  • User skills
  • Game Mechanics
  • Items and Powerups
  • Progression and Challenge
  • Winning and Losing
  • Game Flowcharting

 

Level Outline

 

  • Summaries of planned levels

 

Your write up should be 10 to 15 pages long. On 2-05-20, your team will participate in walkthroughs of your game design. Figure that your team will have 15-20 minutes to explain your game concept and get feedback from you company colleagues. I will provide review forms on Canvas and your revised game design document is due on 2-07-20. The design document due with the gold release candidate will need to make use of the Baldwin Game Design Document Template  the level design template . Your team might want to start using and maintaining these documents as your game design evolves.

 

Assigned: 1-22-20
Date due: 2-07-20