Venturing is a youth development program of the Boy Scouts of America for young
men and women who are 14 (and have completed the eighth grade) through 20 years
of age.
Venturing's purpose is to provide positive experiences to help young people mature
and to prepare them to become responsible and caring adults.
Venturing is based on a unique and dynamic relationship between youth, adult leaders,
and organizations in their communities. Local community organizations establish a
Venturing crew by matching their people and program resources to the interests of
young people in the community. The result is a program of exciting and meaningful
activities that helps youth pursue their special interests, to grow, to develop
leadership skills, and to become good citizens.
Venturing crews can specialize in a variety of avocation or hobby interests.
Goals
Young adults involved in Venturing will:
- Learn to make ethical choices over their lifetimes by instilling the values in
the Venturing Oath and Code.
- Experience a program that is fun and full of challenge and adventure.
- Become a skilled training and program resource for Cub Scouts, Boy Scouts,
and other groups.
- Acquire skills in the areas of high adventure, sports, arts and hobbies, youth
ministries, or Sea Scouting.
- Experience positive leadership from adult and youth leaders and be given
opportunities to take on leadership roles.
- Have a chance to learn and grow in a supportive, caring, and fun environment.
Methods
The aims of the Boy Scouts of America are to build character, develop citizenship
and foster personal fitness. The Venturing methods listed below have been carefully
designed to achieve the aims of the Boy Scouts of America and meet the needs of young
adults.
- Leadership. All Venturers are given opportunities to
learn and apply proven leadership skills. A Venturing crew
is led by elected crew officers. The Venturing Leadership
Skills Course is designed for all Venturers and helps teach
in an active way to effectively lead.
- Group Activities. Venturing activities are interdependent
group experiences in which success is dependent on the cooperation
of all. Learning by "doing" in a group setting provides
opportunities for developing new skills.
- Adult Association. The youth officers lead the crew. The
officers and activity chairs work closely with adult Advisors and
other adult leaders in a spirit of partnership. The adults serve
in a "shadow" leader capacity.
- Recognition. Recognition comes through the Venturing
advancement program and through the acknowledgement of a youth's
competence and ability by peers and adults.
- The Ideals. Venturers are expected to know and live by the
Venturing Oath and Code. They promise to be faithful in religious
duties, treasure their American heritage, to help others and to seek
truth and fairness.
- High Adventure. Venturing's emphasis on high adventure helps
provide; team-building opportunities, new meaningful experiences,
practical leadership application, and life-long memories to young
adults.
- Teaching Others. All of the Venturing Awards require Venturers
to teach what they have learned to others. When they teach others
often, Venturers are better able to retain the skill or knowledge
they taught, they gain confidence in their ability to speak and
relate to others and they acquire skills that can benefit them
for the rest of their lives as a hobby or occupation.
Ethics in Action
An important goal of Venturing is to help young adults be responsible and caring
persons, both now and in the future. Venturing uses "ethical controversies" to
help young adults develop the ability to make responsible choices that reflect
their concern for what is a risk and how it will affect others involved. Because
an ethical controversy is a problem-solving situation, leaders expect young adults
to employ empathy, invention, and selection when they think through their position
and work toward a solution of an ethical controversy.