Railway Evaluation
Prosolvia
Clarus and Svedab (Swede-Dane Bridge Consortium) have been engaged in a
project modeling the railway link to the bridge across Öresund bay.
This bridge will connect the city of Malmö in Sweden to Copenhagen
in Denmark. The model was created by students at the Virtual Reality Center
in Västerås, Sweden.
Lena Högfeldt, Svedab said: "We see great advantages using an interactive
model compared to an animation. Instead of buying one fixed presentation
we can create a large number of presentations adjusted to different purposes.
For instance, we can use the application for general information to the
public, but also in different situations such as when applying for building
permits for noise shields. A person can actually choose a viewpoint corresponding
to his apartment and see the impact of a suggested change. Another use
is in the evaluation of changes from the viewpoint of the train engineer."
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Prototype
Vehicle Usability Testing (Volvo Car, Sweden )
Volvo
is using virtual reality technology at various stages throughout the design,
engineering, manufacturing and testing of cars. One promising application,
developed with the assistance of Prosolvia Clarus, is in the area of usability
testing of virtual prototypes. Volvo’s Creative Ergonomics Department,
a division of Volvo Technological Development, has since 1992 developed
virtual driving simulators. The simulators comprise a combination of real
fittings and controls, and virtual instrumentation and scenery. Various
experiments are conducted in the driving simulator, including measurements
of drivers’ behaviors - their mental and physiological response - during
dynamic traffic conditions. New controls and instruments are multiplying
the cognitive load for today’s drivers, and in future designs, the amount
of information presented to drivers will continue to grow.
Volvo is interested in studying cognitive ergonomics, the driver’s response
to this information. The concern is that drivers will be overwhelmed with
information and distracted from the task of driving safely. Engineers can
improve automotive safety by evaluating the driver’s reaction to information
displayed in different configurations. In the virtual environment, more
design alternatives can be explored and situations can be created that
would be unsafe in a real car.
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Medical Training
Prosolvia
Clarus is currently involved in a project called Virtual Shoulder Arthroscopy
(VSA). The purpose of this project is to develop a simulator for arthroscopic
operations on shoulders. The simulator is developed in cooperation with
two physicians at the University Hospital in Linköping, Sweden: Rolf
Norlin (M.D., Ph.D.), assistant professor and a member of the staff at
the Department of Orthopedics, and Bo Tillander (M.D.), an orthopedic surgeon
with vast experience from arthroscopic surgery.
The main purpose for using Clarus Virtual Shoulder Arthroscopy is to improve
quality of surgical education. This can be obtained showing arthroscopic
and related instruments in a "real" environment without using a patient.
Being inexpensive, safe and always available, this technology provides
a method for developing new prospects in treatment and research.
Rolf Norlin says: "The advantages of a simulator are obvious as it can
be used to educate students in arthroscopic anatomy, arthroscopy as a tool
and in basic surgery. Also, orthopedic surgeons can enhance their experience
by studying new instruments and surgical techniques. They can also practice
new procedures using the Virtual Shoulder Arthroscopy simulator without
jeopardizing a patient."
The VSA simulator is built around a standard Silicon Graphics workstation,
which is used to simulate the view from the arthroscopic instruments. The
simulator uses real instruments connected to the computer by a fixture.
The virtual "world" consists of a model of a human shoulder, enhanced by
the use of photo-textures.
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Virtual Sports
Virtual
reality technology with interactive 3D graphics and audio has shown great
promise for applications in entertainment and marketing. One example of
this is the "Virtual Sports," a game prepared for the 5th World Championship
in Athletics 1995 in Gothenburg, Sweden.
The game consists of a realistic replica of the Ullevi stadium (where the
Championship was held), virtual competitors and a virtual audience. The
main character is a lynx, "Kalo," the official mascot of the championship,
competing in a hurdles race where the competitors consist of animated cartoon-like
animals. To compete, the player has to physically run and jump during the
game; wearing a simple body suit, the movements are registered by a tracking
device and are instantaneously transferred to the virtual lynx on a large
projection screen.
This type of application can easily be adapted for distribution, having
the players compete from different locations.
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Tactical Tank Trainer
Prosolvia
Clarus, in cooperation with Weibull AB, has developed TornSim (Turret Simulator),
a new tactical training system for the Swedish army's Leopard 2 main battle
tanks. The Turret Trainer consists of a movable gun/turret and loading
simulator, including practice rounds, and a computer-generated virtual
environment.
The (virtual) environment is shown on small displays connected to the turret’s
gun sight and periscope and the views are continuously updated according
to the position and heading of the battle tank. The views can be changed
from a day sight to an infrared (IR) sight with several choices of magnification.
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Controlling
the simulation from outside the turret, a simulator supervisor can simultaneously
view the gunner’s sight, the commander’s periscope and a map of the terrain.
After a training session the scene can be replayed from any position during
debriefing. Several simulators can also be networked using the distributed
interactive simulation (DIS) protocol.
Targets, such as trucks, tanks and helicopters, are controlled from the
supervision console and show realistic behavior when hit. Currently, three
different types of ammunition are supported with corresponding tracers
and trajectory tables.
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Crash Simulation
At
Prosolvia Research & Technology in Munich, Germany, VR technology has
been used as a tool for animation of a car crash simulation. The simulation
is based on a numerical model of a car hitting a block of concrete and
was calculated using LS-DYNA3D. The models were then transferred into a
model of tessellated polygons using the CAD Real-Time Link tool.
The project manager, Anton Jurinic, says: "VR technology provides a faster
and much more powerful animation as compared to traditional post-processors.
Also, it provides greater insight into complex scenarios, which is important
especially for people who lack the expertise required by traditional methods
and tools."
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Using
VR, the animation can be changed in real time, for instance certain structures
can be highlighted or isolated for evaluation of details. Also, occluding
parts, such as the engine hood or a door, can be eliminated completely
or can be made semi-transparent to reveal details. Using color-coding,
multi-dimensional data can be viewed together with the structures. Anton
Jurinic says, "Attaching textures to surfaces enables you to put a simulation
inside a realistic environment which, apart from other obvious advantages,
provides great promotional value."
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Reconstruction of Lost
Worlds
A
ship lost for 350 years has been reconstructed using VR technology. The
pride of the Swedish navy in 1628, the royal "Vasa" sank in mid-Stockholm
on its maiden voyage, but was discovered in 1956 and the remains have since
been on public display in Stockholm. However, although the findings from
the Vasa are extensive, the display does not give visitors a view of the
inside of the Vasa or of the ship as a whole. Using VR technology at the
Nacka VR Center in Stockholm, the Vasa has now been revived.
The modeling of the Vasa was made by three students at the Nacka VR Center,
Ylva Ljungdell (M.Sc.), Barbro Parck (architect) and Ylva Sandberg (graphic
designer), with support from the Vasa
museum. The current Vasa model contains three scenes: one cannon deck,
the wheelhouse and the captain’s quarters. All surfaces are texture mapped,
primarily using a wooden texture for the oak used to build the ship. "The
textures give a very realistic impression of the rooms," says Per A. Jonasson,
program manager for VR Centers at Prosolvia, "and with a Head Mounted Display
on your head you can really feel how big this ship was, yet how narrow."
The captain’s quarters on the Vasa was heavily decorated with sculptures,
tinted glass and paintings. This quite colorful appearance, which does
not come to life in the traditional exhibit, is shown throughout the VR
model. For comparison, the "Virtual Vasa" has been modeled in two versions,
the original as described above and a model of the ship in its current
state.
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